rules, regulations and security requirements of the Client concerning the safety of persons and
property.
6. Proprietary Information and Inventions.
a. Proprietary Information.
1. The Game Developer acknowledges that the Game Developer's relationship with
the Client is one of high trust and confidence and that in the course of Game
Developer's service to the Client, Game Developer will have access to and contact
with Proprietary Information. The Game Developer will not disclose any Proprietary
Information to any person or entity other than Game Developers of the Client or use
the same for any purposes (other than in the performance of the services) without
written approval by an officer of the Client, either during or after the Consultation
Period, unless and until such Proprietary Information has become public knowledge
without fault by the Game Developer.
2. For purposes of this Agreement, Proprietary Information shall mean, by way of
illustration and not limitation, all information, whether or not in writing, whether or not
patentable and whether or not copyrightable, of a private, secret or confidential
nature, owned, possessed or used by the Client, concerning the Client’s business,
business relationships or financial affairs, including, without limitation, any Invention,
formula, vendor information, customer information, apparatus, equipment, trade
secret, process, research, report, technical or research data, clinical data, know-how,
computer program, software, software documentation, hardware design, technology,
product, processes, methods, techniques, formulas, compounds, projects,