Grades K-12 Standards Examples
Computer Science and Digital Fluency Learning Standards
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*Examples are illustrative only. All curriculum decisions are made at the local level.
Example 1: Students might design medical devices that can be embedded inside
a person to cure a specific illness, regulate a specific function of the body, or give
enhanced ability.
Example 2: Students might propose embedded systems that address public
health and safety such as coming up with solutions that use embedded systems
in a car to address car accidents, texting while driving, pets overheating when
left alone in a car, etc.
Example 3: Students can design a new hybrid car or household appliance that
uses less unrenewable energy.
Example 1: Using images of different computing devices (e.g., computer station,
tablet, printer), students could match labels with hardware components.
Example 2: Students can create a technology vocabulary journal. (ELA)
Example 3: Students can compare devices that do (e.g., a smart board marker,
a calculator, a tablet) with those that do not (e.g., a pencil, an abacus, a book).
Example 1: Students can explain how to use apps, web browsers, operating
systems, as well as internal hardware, CPU, motherboard, and memory.
Example 2: Students can discuss the difference between apps, browsers, and
operating systems. Teachers can compare the body/mind connection to
hardware/software to help students understand the differences.
Example 1: Students can draw the computing system, program an animation of
how the computer system works, or act it out in some way.
Example 2: Students can sketch or diagram their computer and explain what
each part does and how it is part of the overall computer.
Example 1: Students could design an app for finding free filtered water stations
in the area that would use GPS, magnetometer, and touch screen sensors as well
as the phone’s WIFI and a map API.
Example 1: Students could create a diagram representing the levels of
interaction involved in text editing. They would show that software interacts with
the operating system to receive input from the keyboard, convert the input to
bits for storage, and interpret the bits as readable text to display on the monitor.
Example 1: Students might notify a teacher when an application or device is not
working as expected. Rather than saying, “It doesn’t work,” a student might
describe things like, “The device will not turn on,” or “The sound doesn’t work.”
Example 1: Students should try to fix a simple error like their monitor will not
turn on (make sure it’s plugged in).
Example 1: A teacher might lead students in creating a classroom checklist for
basic problems, such as the device not responding, no power, no network
connection, application crashing, no sound, or password entry not working.
Example 1: Students can create their own basic troubleshooting guide for simple
computer issues to publish to students in lower grades. (ELA)